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Davik Rendar

Joined: 09 Feb 2008 Posts: 221 Location: Quality posting on SHC
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Posted: Tue Dec 16, 2008 3:32 am Post subject: EVE Online Shipchart - Update page 1 |
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This is the EVE Online Shipchart, it is a complete scale compilation of every unique ship hull in the game from a 2D perspective, complete with NPC ships, T3 Cruisers and nametags/dimensions.
There are two versions of the chart, a complete version and a sub-capital version at a bigger scale with no capital ships.
Finally got around to updating this, probably gonna be the last time, so enjoy.
Download links:
Full chart
EVE-Files
EVE-Files zip version
Imageshack
PSD File
Sub-capital chart
EVE-Files
EVE-Files zip version
Imageshack
PSD File
And a few FAQ's:
| Quote: | Q: Are these dimensions acurate?
A: I took the dimensions directly from the in-game 3D models, so they are as acurate as CCP's models are.
Q: But my Rifter doesn't look that small compared to a Megathron.
A: Not from your perspective, but it is. The distances between ships in game combined with the positioning of the camera and perspective of the camera result in your ship looking bigger in comparison to other ships. If you undock right next to another ship you can see the true size difference, so yes your Rifter really is tiny compared to a Megathron.
Q: But the preview window in-game says the ships are a different size.
A: The preview window is broken (another example of unfinished CCP features). The preview window says that the Brutix is 532m, but the Megathron is only 500m, obvious proof that it is broken and the dimensions listed there should be taken with a grain of salt.
Q: How did you make this?
A: I exported all the in-game ship models and textures with TriExporter. I then reassembled the models and textures in Cinema 4D and rendered them. Lastly I reassembled the renders in Photoshop and added the ship names and dimensions and other formatting.
Q: How long did it take?
A: I would say all up including all the updates and the sub-capital version, somewhere in excess of 80+ hours. In terms of isk worth (going by 25mil isk per hour) thats worth around 2 billion isk.
Q: Why don't you add the T2 ships to this chart?
A: It would take far too much time and would probably need to be a whole second chart in itself, so I don't really see the benefit of it and won't be making one. If someone else wants to make a T2 chart then go for it.
Q: What about faction ships like the Bhaalgorn or Vindicator?
A: They're just repaints of existing ships, not unique hulls so I don't see the point in adding them and therefore are not included.
Q: Can you please make it even bigger?
A: No, my computer struggles with it as it is, hence why I made the sub-capital chart (which results in the ships being about 3x bigger) so you can see more detail on the smaller ships.
Q: Am I allowed to get this printed as a poster?
A: Yes you are. I recommend using the PSD version as it is full quality and has all text in seperate font layers. Just for reference for the main chart I used the font Arial Narrow in Bold. For the sub-capital chart I used Arial in Bold.
Q: Are you still playing EVE?
A: No, if you want to contact me then send me an email at eveshipchart@gmail.com (or PM me here) |
Link to my EVE-O thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1360331 _________________
Eve Online Ship Chart
Last edited by Davik Rendar on Wed Jul 28, 2010 4:41 am; edited 15 times in total |
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Hereric Miz

Joined: 21 Jul 2007 Posts: 457
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Posted: Tue Dec 16, 2008 3:38 am Post subject: |
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the thrasher is bigger than the stabber? _________________
| Shaikar wrote: | SHC Homekeeping Tip #27:
Do not pile clothes on top of the oven. |
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Sovy Kurosei

Joined: 22 Nov 2006 Posts: 717
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Posted: Tue Dec 16, 2008 3:46 am Post subject: |
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The battlecruisers look a lot smaller than I expected. _________________
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BlazeRage

Joined: 07 Jun 2007 Posts: 2140
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Posted: Tue Dec 16, 2008 3:49 am Post subject: |
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I think its the real life scale (as detailed in the files?).
Ingame a frig is about 1/3 - 1/2 the size of a cruiser, more or less. I wish that scale was applied to ingame though, along with the appropriate camera perspective to truly experience it.  _________________
| Sarmaul wrote: | | Your troll was in fact a premonition/vision. |
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KwintSommer

Joined: 12 Nov 2007 Posts: 600 Location: Xercore, now a subsidiary of COW
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Posted: Tue Dec 16, 2008 4:18 am Post subject: |
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| BlazeRage wrote: | I think its the real life scale (as detailed in the files?).
Ingame a frig is about 1/3 - 1/2 the size of a cruiser, more or less. I wish that scale was applied to ingame though, along with the appropriate camera perspective to truly experience it.  |
If they made it to scale it would present significant problems. One is that from the camera perspective of a frigate pilot next to one a titan would be two or three pixels filling their screen which is to say terrible to look at. Increasing the resolution on the model causes more problems than it solves. The other and more pressing issue is that a titan is quite a few kilometers long meaning it would have a horrendous casualty bubble and quite possibly exist in two grids at once creating all sorts of computational issues. _________________
http://xbps.org/kb/?a=pilot_detail&plt_id=39610 |
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keepiru

Joined: 31 Oct 2006 Posts: 994 Location: Italy.
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Posted: Tue Dec 16, 2008 4:21 am Post subject: |
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Very nice. Eagerly awaiting the subcap version  _________________ I am not as think as you drunk I am. |
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BlazeRage

Joined: 07 Jun 2007 Posts: 2140
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Posted: Tue Dec 16, 2008 4:25 am Post subject: |
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| KwintSommer wrote: | | BlazeRage wrote: | I think its the real life scale (as detailed in the files?).
Ingame a frig is about 1/3 - 1/2 the size of a cruiser, more or less. I wish that scale was applied to ingame though, along with the appropriate camera perspective to truly experience it.  |
If they made it to scale it would present significant problems. One is that from the camera perspective of a frigate pilot next to one a titan would be two or three pixels filling their screen which is to say terrible to look at. Increasing the resolution on the model causes more problems than it solves. The other and more pressing issue is that a titan is quite a few kilometers long meaning it would have a horrendous casualty bubble and quite possibly exist in two grids at once creating all sorts of computational issues. |
meh someday it will probably be possible. If they did that, oh god would battles be so much more epic. _________________
| Sarmaul wrote: | | Your troll was in fact a premonition/vision. |
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keepiru

Joined: 31 Oct 2006 Posts: 994 Location: Italy.
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Posted: Tue Dec 16, 2008 4:36 am Post subject: |
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| BlazeRage wrote: | | If they did that, oh god would battles be so much more epic. |
_________________ I am not as think as you drunk I am. |
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Synapse

Joined: 12 Jul 2007 Posts: 1864 Location: Does this monacle make me look fat?
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Posted: Tue Dec 16, 2008 5:55 am Post subject: |
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| keepiru wrote: | | BlazeRage wrote: | | If they did that, oh god would battles be so much more epic. |
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Sometimes you need to do things that are impractical because they are awsome. This is one of those things that CCP needs to do. |
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Varrakk

Joined: 23 Jan 2008 Posts: 590 Location: Atlas
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Posted: Tue Dec 16, 2008 7:14 am Post subject: |
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Ships on the same scale would be so awesome _________________ 2009.08.28 10:40:37 (combat) Your Judgement hits Heavy Missile, doing 421875.0 damage. |
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JonMiller
Joined: 17 Sep 2006 Posts: 2858
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Posted: Tue Dec 16, 2008 7:26 am Post subject: |
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| Varrakk wrote: | | Ships on the same scale would be so awesome |
quotin since I am down
JM _________________ -------
I tell them if they will occupy themselves with the study of mathematics they will find in it the best remedy against the lusts of the flesh.
- Thomas Mann
The Magic Mountain (1924, 1965), 417. |
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JonMiller
Joined: 17 Sep 2006 Posts: 2858
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Posted: Tue Dec 16, 2008 7:28 am Post subject: |
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With that they need targettable subsystems and more capital only weaponry.
JM _________________ -------
I tell them if they will occupy themselves with the study of mathematics they will find in it the best remedy against the lusts of the flesh.
- Thomas Mann
The Magic Mountain (1924, 1965), 417. |
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noobcake

Joined: 12 Dec 2008 Posts: 549
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Posted: Tue Dec 16, 2008 7:56 am Post subject: Re: EVE Online Ship Chart - Quantum Rise Edition |
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| Davik Rendar wrote: | Yes someone finally got around to making a new shipchart with the "Trinity" edition graphics, a whole YEAR after it was released
Anyway, here it is...
http://dl.eve-files.com/media/corp/DavikRendar/EVE-ships_Quantum_Rise_Edition.jpg
I am planning to make a sub-capital version of the chart too, with all the pirate/faction ships on it at a larger scale. But thats still coming soon™
As always any donations would be appreciated. |
orca/rorqual? where will they be? |
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Verite Rendition
Joined: 11 Jun 2008 Posts: 410 Location: F.R.E.E.E. Agent
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Posted: Tue Dec 16, 2008 8:00 am Post subject: Re: EVE Online Ship Chart - Quantum Rise Edition |
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| noobcake wrote: | | Davik Rendar wrote: | Yes someone finally got around to making a new shipchart with the "Trinity" edition graphics, a whole YEAR after it was released
Anyway, here it is...
http://dl.eve-files.com/media/corp/DavikRendar/EVE-ships_Quantum_Rise_Edition.jpg
I am planning to make a sub-capital version of the chart too, with all the pirate/faction ships on it at a larger scale. But thats still coming soon™
As always any donations would be appreciated. |
orca/rorqual? where will they be? | Since all the ORE gear is technically Gallente, I'd assume that's the place to put them.
Anyhow, it looks good. You might want to consider color-coded backgrounds like the RMR edition though. |
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Frug

Joined: 18 Sep 2007 Posts: 4962 Location: A shitty forum that needs a fucking upgrade
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Posted: Tue Dec 16, 2008 8:01 am Post subject: |
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looks excellent _________________
| Arian Snow wrote: | | Wow you are the dumbest fuck that spilled from the Eve-o forums yet. |
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