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Drone Regions II
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Nrom Gustav



Joined: 19 Mar 2008
Posts: 2527
Location: [quote] Jade’s anus clamped shut around Garmon’s ****, the painful tightness almost causing the wel

PostPosted: Wed May 14, 2008 8:56 am    Post subject: Reply with quote

Minor engagements in R-6. Station services have been taken down repeatedly (they are being repped as I post this.)

Small, unmanned, unfueled, offline RK pos dead (lol scoot).

They let a carrier outside one of their Pos as bait. Obviously, we took it, but we had dictors at station waiting for the reinforcements. By the time ED/IRC killed them we had taken down the Thanatos with our bs/nano gang.

When our numbers dwindled we all switched to nanos and managed to get a few ganks and forced their considerably larger gang to dock.

Campaign still proving very enjoyable for our side.
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Lowa [NSN]



Joined: 14 Oct 2007
Posts: 1955
Location: NSN

PostPosted: Wed May 14, 2008 9:36 am    Post subject: Reply with quote

Kaylana Syi wrote:
A tech 2 nyx might as well be a the new Honor Tank poster child.

OT and I apologize.

However, I think one of the reasons we see MS with bad fits is that, and correct me if I'm wrong here, they are new (as in newly buildt and perhaps young pilots).
The old ones, and the few of those that has been destroyed, have all have really good or even epic fits.

Why is this? My personal oppinion is spelled Quantity. With several hundred MS's now in play you are no longer unique.
What does it matter if you have T2 or full officer fit?
It sure doesnt make your ship stand out anymore and it wont make a difference in the world when you "get the drop" so why bother?

Just a little rant. Smile

/Lowa
* I sense my spelling being...no good this morning.
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Joshua Foiritain



Joined: 18 Feb 2007
Posts: 1396
Location: Coreli Corporation / The Netherlands

PostPosted: Wed May 14, 2008 10:06 am    Post subject: Reply with quote

T2 Fit > Officer Fit tbh.

If you get caught solo, you die.
If you are flying in a mom blob it wont matter much because t2 will do just fine
If you end up dieing while flying with other mom chances are slim some extra cap and slightly higher resistances are gonna help.

Dieing with a t2 fit allows you to buy another mom with the money you didnt spend on a full officer fit.

Note: Officer Smarties & Officer Scram are quite useful though
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Laird



Joined: 06 Jul 2007
Posts: 666
Location: Under a small rock in Elgin, Scotland

PostPosted: Wed May 14, 2008 12:38 pm    Post subject: Reply with quote

There is another forum section you can argue the pros and cons of various ship fittings so lets leave this thread for battle reports please. Tah
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ATLAS - Bobby Atlas



Joined: 31 Jan 2008
Posts: 72
Location: ATLAS

PostPosted: Thu May 15, 2008 4:35 am    Post subject: Reply with quote

A pretty quiet day by recent standards, some small skirmishes in the early AM and later through out the day but nothing major. The attrition on ED assets continue as there R-6 cyno jammer was downed once again along with a litany of POS modules on multiple towers including jump bridges that choke there reinforcement lines from IRC space. In addition the IRC staging tower inside of R-6 finds itself encased in a cage of warp disruption bubbles forcing what was left of the IRC capitals in system to vacate the area before bubbles went online.

Today also saw ATLAS & ROADKILL anchor towers into R-6 in addition to the existing SMASH tower.
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Oofig VanDoogan



Joined: 02 Oct 2007
Posts: 292
Location: r0adkill, also cocks

PostPosted: Thu May 15, 2008 4:38 am    Post subject: Reply with quote

Bobby, your vocabulary makes me hott.
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Quesa



Joined: 18 Mar 2008
Posts: 1070
Location: Lost

PostPosted: Thu May 15, 2008 8:12 am    Post subject: Reply with quote

Oofig VanDoogan wrote:
Bobby, your vocabulary makes me hott.
He spends hours working with Word and the thesaurus before actually posting.

Oh and I spent over 3 hours in R-6 without fireing a shot Sad
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I had planned on using them to fix fleet lag but was talked out of it. -CCP Zulu
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trueblue1872



Joined: 04 Mar 2008
Posts: 26
Location: DEATHFUNK - Atlas baby

PostPosted: Fri May 16, 2008 1:45 am    Post subject: Reply with quote

Quesa wrote:
Oofig VanDoogan wrote:
Bobby, your vocabulary makes me hott.
He spends hours working with Word and the thesaurus before actually posting.

Oh and I spent over 3 hours in R-6 without fireing a shot Sad


There's always cloning to shoot at Laughing
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Nhoj Sllew



Joined: 06 Sep 2007
Posts: 675
Location: Intersteller Exodus

PostPosted: Fri May 16, 2008 4:13 am    Post subject: Reply with quote

lagtastic dread deaths in r-6

still pretty fun though


report to be posted when its done
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ATLAS - Bobby Atlas



Joined: 31 Jan 2008
Posts: 72
Location: ATLAS

PostPosted: Fri May 16, 2008 5:19 am    Post subject: Reply with quote

The initial battle overview appears to be 10 dreads, 5 carriers killed from IRC/ED & Co for 1 friendly dread loss - more details to come later.
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Domi



Joined: 09 Oct 2007
Posts: 279
Location: North Carolina - SOT Member

PostPosted: Fri May 16, 2008 5:34 am    Post subject: Reply with quote

10 dread 5 carrier 24 bs 3 recons 8 cruiser 1 hac 6 bc's 2 af's 1 logistics...

tbh it was laggy but manageable with brackets even loading up at enemy pos.


Domi
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SpankMeElmo



Joined: 28 Jun 2007
Posts: 187
Location: br1ck

PostPosted: Fri May 16, 2008 6:05 am    Post subject: Reply with quote

Was a fantastic fight. This is my view from an RK carrier pilot.

Intel told us that IRC/ED forces would make an "Alamo" stand tonight and they formed their fleets starting around 2200 approx. Our fleet did same until both fleets were near 200. We held system and our support sans bs camped the 2G-VDP gate inside R-6KYM.

Earlier in the week we had incapped 2 bridges and their cyno jammer. While we waited for the fleets to form we re-inforced 2 of the bridge/jammer pos.

Intel showed about the same number capitals on each side from my recollection with a slight lead going to us (maybe 45 vs 40).

As the fight started they brought their support in through GTY-FW. We saw them enter GTY we sent our support and bs to that gate to catch them as their cynos went up and they undocked a few from the station. They were jumping in as our fleet landed.

I never saw any capitals at this gate even though I know there was a cyno lit near there which could have been at one of their POS. At any rate our bs and support engaged their sub-caps and the order came for all carriers to "warp to the gate."

After landing and loading grid from my perspective there were very few enemy ships there and the ones that were warped off soon as they could. We seemed to get very few kills there due to the module lag.

As the fight at gate began winding down our scouts called in carrier tackles at the station for guys that had undocked. We warped from the gate to the station and killed 2 enemy carriers and a few of their support caught in our bubbles.

Meanwhile the IRC/ED dread and carrier fleet had all cyno'd in to one of their POS. This point I think is where everything went to shit for them. For some reason instead of remaining outside the bubble there many of them slowboated inside the shields. Their fleet was essentially split from this time til the end of the fight while we were able to fight as a combined fleet.

We warped to our sling on their fleet 1/2 in and 1/2 outside the shields and went to work. Module lag was terrible for both sides. But after about 30 minutes we could tell that it was going to go very well for us.

Killboards will tell the ending. Our side claimed on the order of 10 dreads and 5 carrier kills while losing one Phoenix.

GF to IRC/ED.
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IRC Farham



Joined: 04 Oct 2007
Posts: 148
Location: Workin on it

PostPosted: Fri May 16, 2008 6:51 pm    Post subject: Reply with quote

Quote:
For some reason instead of remaining outside the bubble there many of them slowboated inside the shields. Their fleet was essentially split from this time til the end of the fight while we were able to fight as a combined fleet.


That call was made when we saw how badly the jump in went. With nearly half the caps saying they couldn't load the grid, some crashing right to desktop the call was made to get those that could move into the shield to give room for those that would still be jumping in. At least one carrier and one dread were bounced a good 20k out and luckily for both managed to warp off can get back.

The lag for us was nearly unplayable with many of the cap pilots unable to see primaries or secondaries. That is not an excuse, you jump you deal with the consequences.

We expect to right back in the saddle when they bring their caps back into r-6. This time we just hope for the ability to target and fight, even if we lose, we just want a shot to take a bunch with us.
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zykerx



Joined: 08 Sep 2007
Posts: 7
Location: PMAS -R0ADKILL 0.0

PostPosted: Fri May 16, 2008 7:31 pm    Post subject: Reply with quote

1 thingh on the ed nyx, big change it would have survived with 1 bil more on fitting, if the tank was abit more there support and caps proberly had saved it
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James Grand



Joined: 01 Sep 2007
Posts: 2671
Location: AIL - Atlas Alliance

PostPosted: Fri May 16, 2008 8:23 pm    Post subject: Reply with quote

IRC Farham wrote:
Quote:
For some reason instead of remaining outside the bubble there many of them slowboated inside the shields. Their fleet was essentially split from this time til the end of the fight while we were able to fight as a combined fleet.


That call was made when we saw how badly the jump in went. With nearly half the caps saying they couldn't load the grid, some crashing right to desktop the call was made to get those that could move into the shield to give room for those that would still be jumping in. At least one carrier and one dread were bounced a good 20k out and luckily for both managed to warp off can get back.

The lag for us was nearly unplayable with many of the cap pilots unable to see primaries or secondaries. That is not an excuse, you jump you deal with the consequences.

We expect to right back in the saddle when they bring their caps back into r-6. This time we just hope for the ability to target and fight, even if we lose, we just want a shot to take a bunch with us.


The lag knife cuts both ways. Our entire support fleet with the exception of one dictor (<3 Con) was unable to warp in to tackle.

Regardless of lag, it was nice to see you guys jump in and you brought a good fight. Hopefully there will be more down the line.
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